1โ2 4m Medium Tableau
Clear every card from the grid and the grid deck before your 13 clubs run out. Each turn spends 1 club, so you have at most 13 turns.
Use a standard 52-card deck plus Jokers. The 13 ♣ are the clubs deck. The other 39 cards plus 1 Joker, or 2 Jokers for a harder game, are the grid deck.
An Ace is worth 1, a number card its number, a Jack 11, a Queen 12, and a King 13. A Joker has no suit and no value, so only Any and Line can clear one, and it never counts toward a block.
Shuffle both decks. Deal 9 cards from the grid deck face up into a 3×3 grid. Draw 4 clubs.
Three actions can always be taken.
Three actions are blocked while the grid holds 3 or more cards of one suit, and all three can be blocked at once.
Two players, cooperative, by Annabel Fieldman. The grid, the six actions, and the 13 turns are the same, and you win or lose together.
You lose together when the player whose turn it is has no club to play.
Designed by D. Teuber 2023 BoardGameGeek Published rules Explainer video
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