2 8m Simple Trick-taking
Win at least 7 of the 13 tricks played after the stock runs out. The tricks before that don’t count.
Use a standard 52-card deck without Jokers.
In each suit the Ace is highest and the 2 is lowest. Any trump beats any card of another suit.
Deal 13 cards to each player.
Put the other 26 cards face down as the stock and turn its top card face up. That card’s suit is trumps for the whole deal.
The tricks of stage 1 score nothing. Whoever takes 7 or more of the 13 tricks in stage 2 wins the game, so the game is decided as soon as a player has 7 of them.
Honeymoon Whist is Jonny Groves’ variant. It changes four things.
For Honeymoon Whist, you need paper and a pencil to keep each player’s match points.
Traditional (British) 1894 BoardGameGeek Published rules
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