1โ2 6m Simple Combat
Defeat all 10 monsters on the Hill. Jack defeats the black ones and Jill the red ones, and every card you play is gone for good. If you win, your score is the number of cards on your score pile, and a score of 10 or more earns a medal. Play alone, or as a team of two.
Use a standard 54-card deck. The 12 Jacks, Queens, and Kings make the Hill. The 40 Aces to 10s are the Well, the cards you play: an Ace is worth 1 and every other card its number. The 2 Jokers sit beside the Hill for the Abilities.
Draw 5 cards from the Well. With two players, each of you draws 5.
Shuffle the 12 face cards and lay them face up in a ring of 12 spots, the Hill, with the Well face down in the middle. As you lay them, turn the first black Jack face down and stand Jack (the black pawn) on it, then turn the first red Jack face down and stand Jill (the red pawn) on it. The other 10 face cards are the monsters.
Defeat the monsters in rank order: both Jacks, then the 4 Queens, then the 4 Kings. A monster’s Defense is 10 for a Jack, 15 for a Queen, and 20 for a King. A card of the monster’s own suit never counts toward an Attack on it.
Each turn, take one action:
A defeated monster is turned face down and stays on the Hill as a spot. If an Attack adds up to exactly the Defense, put all the cards of that action on your score pile, Aim cards included. Otherwise discard them. The Well is never reshuffled.
Abilities. Flip a Joker face down to use an Ability. That’s 2 uses in the whole game, and you can spend both in one action.
Two players. One of you plays Jack and the other Jill. Each of you keeps your own hand of 5 hidden from the other and has 1 Joker for your own character’s Ability. Take turns, acting only with your own character, or pass instead. You share the Well, the discard pile, and the score pile. While Jack and Jill stand on the same or adjacent spots, your hands are open to each other, and a turn can be a Trade: swap 1 card of yours for 1 of your partner’s.
When the last monster is defeated you win, and the cards left in your hands and in the Well go onto your score pile too. Your score is the number of cards on it, which is 40 minus the cards you discarded. You lose if the cards left can no longer defeat every monster left.
| Score | Medal |
|---|---|
| 20 or more | Gold |
| 15–19 | Silver |
| 10–14 | Bronze |
King of the Hill. As you lay the Hill, put the Crown on the first King laid. That King is the King of the Hill: it has a King’s Defense of 20 and must be defeated last, after the other 3 Kings. It works solo and with two players.
Two pawns or coins, one black for Jack and one red for Jill.
Designed by Gregg Jewell (1 more game) 2026 Published rules
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