2 6m Simple Poker
Be the first to win 6 poker hands. You have no hand to hold: you turn cards up from your own deck, one at a time, and choose how many to spend on each hand.
Each player has a whole deck of their own, 52 cards. The Twos are wild. Every other card ranks as in poker, Ace high.
Shuffle your deck and put it face down in front of you.
A player who has to turn up a card and has none left concedes. Once a player has 5 wins, the other player may not concede until they run out of cards.
Make the best five-card poker hand from your face-up cards. How hands rank, how a row of fewer than five cards counts, and what a wild card can be are set out under Hand rankings.
Level best hands. If either player has more than five cards, the cards left over make a second hand to break the tie, then a third. Any card beats no card.
If both decks run out, the player with more wins takes the game. Equal wins is a draw.
Hands rank from strongest, at the top, to weakest.
Fewer than five cards. The missing cards count as worthless, and a straight or a flush needs all five. So a pair of 5s loses to a pair of 5s with a 3 , and beats Ace, King, Queen, Jack .
Wild cards. A Two can be any card that’s not already in your row, so is three Kings. There’s no five of a kind, and a flush has one Ace at most. With Jokers wild, a Joker does this instead and the Twos are ordinary cards.
Designed by Eliott Adkins 2021 BoardGameGeek Published rules
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