2 6m Simple Deduction
Score the most points over 4 rounds. You score in a round when your secret Commission card matches the hidden Nest Egg card.
Use 18 cards from a standard deck: the 2–5 of every suit, plus the Q♥ and the K♠. The Q♥ and K♠ are Wilds. A Wild is red or black by its suit, like any other card.
At the start of every round, shuffle all 18 cards and then:
Each player then puts 1 card from their hand face down as their Commission. A Wild can’t be a Commission.
The two players are attorneys. Each turn one is the Claimant and the other the Respondent, and the roles switch every turn. The first Claimant alternates from round to round. Cards played go into the tableau, which grows out from the Nest Egg toward each player, and the cards on your side of it are yours when the round is scored.
Turn the Nest Egg and both Commissions face up. A Commission scores if it matches the Nest Egg’s suit or value. It then scores 1 point for each card on its owner’s side of the tableau that’s the Commission’s color, times the round’s multiplier. The multiplier is the number of face-down cards in the round’s discard pool, so it’s ×1 in rounds 1 and 2 and ×2 in rounds 3 and 4.
A Wild Nest Egg is swapped with a random face-down card from the discard pool, and that card is the Nest Egg instead. If it’s the other Wild, use the other face-down card. If no card but a Wild is left to use, both Commissions score.
After 4 rounds the higher total wins. A tie is broken by extra rounds, dealt like rounds 1 and 2 and scored ×1, until one player leads after a round.
The end of round 3, so the multiplier is ×2. The Nest Egg turns out to be the 4♣ .
Each row shows a Commission, then its owner’s side of the tableau.
Peek. A shorter game of 3 rounds, scored ×1, ×1, and ×2. Every round discards 1 card face up and 2 face down, and each player secretly looks at one of the 2 face-down cards. The round’s first Claimant looks at one, and the other player at the other. A Wild Nest Egg isn’t swapped. It stays, and a Commission of its color scores, red for the Q♥ and black for the K♠. Extra rounds to break a tie are scored ×1.
Paper and a pencil to keep each player’s total from round to round.
Designed by Donnie Coleman
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