Rules summary
Goal
Be the first to play all your cards. When a player goes out, everyone else takes penalty points for the cards left in their hand. After 4 or 8 deals, the player with the lowest total wins. Players tied for the lowest total share the win.
Cards
Use a standard 52-card deck without the Jokers.
Ranking
Cards rank from the 2, highest, down to the 3, lowest: 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3. Between two cards of the same rank the suit decides, from ♠, highest, down to ♥, ♣, and ♦, lowest. So the 3♦ is the lowest card in the deck and the 2♠ the highest.
Starting hand
Deal all the cards out, 13 to each of the 4 players.
Play
- The 3♦ leads. Whoever holds the 3♦ leads the first trick of every deal, and that first play must include it, alone or in any combination that holds it (see Hand rankings).
- Beat it or pass. Play goes to the left. On your turn, play a higher combination with the same number of cards as the one on the table, or pass.
- Passing doesn’t stop you. A player who passed can still play later in the same trick.
- Three passes end the trick. When the other 3 players pass in a row, whoever played last leads the next trick with any combination. The player who leads can’t pass.
- The deal ends the moment a player plays their last card, even in the middle of a trick. Nobody beats that play.
Scoring
When a player goes out, every other player scores penalty points for the cards left in their hand:
- 9 cards or fewer: 1 point a card.
- 10 to 12 cards: 2 points a card.
- All 13 cards: 3 points a card.
The player who went out scores 0. After 4 deals (Short) or 8 deals (Standard), the lowest total wins, and players tied for the lowest total share the win.
Hand rankings
Every play is a single, a pair, a triple, or a five-card hand. A play can be beaten only by a higher play with the same number of cards. Four cards on their own aren’t a combination.
- Triple 3 cards of one rank, compared by rank
- Pair 2 cards of one rank, compared by rank, then by the higher suit
- Single 1 card, compared by rank, then suit
Five-card hands, strongest first. Any hand of a higher type beats any hand of a lower type.
- Straight flush 5 cards in sequence, all one suit, compared by the highest card’s rank, then its suit
- Four of a kind 4 cards of one rank plus any fifth card, compared by the four’s rank
- Full house 3 cards of one rank and 2 of another, compared by the triple’s rank
- Flush 5 cards of one suit, compared by the suit, then by the highest card, then the next, and so on
- Straight 5 cards in sequence, not all one suit, compared by the highest card’s rank, then its suit
In a straight the Ace is high or low and the 2 counts below the 3, so there are ten sequences. A, 2, 3, 4, 5 is the lowest, with the 5 as its highest card , and 10, J, Q, K, A is the highest . An Ace can only be at one end of a sequence, so K, A, 2, 3, 4 isn’t a straight .
Playing with your own deck
You need paper and a pencil to keep the penalty totals. Write one line for each deal, with every player’s points for that deal and their new total.
How this version differs
- Play goes to the left. The published rules play to the right.
- The cards are simply shuffled and dealt. Nobody is the dealer and no card is turned up, so the 3♦ decides who leads every deal.
- A match is 4 or 8 deals, and the lowest penalty total wins, with ties shared. The published rules score each deal for money.
Strategy tips
- Get under 10 cards. Ending a deal holding 10 cards costs 20 points, while 9 cost only 9.
- Lead five-card hands early. Five cards go at once, and only another five-card hand can answer them.
- Keep a 2 to win the lead back. The 2s are the four highest singles, and the 2♠ beats every other single.
- Pass and come back. Passing doesn’t stop you playing later in the same trick, so let a cheap play go and answer a later one.
- Watch the player on your left. With one card left, they can’t answer a pair, so lead a pair or bigger. If you lead a single, make it your highest.
- Check the Unplayed strip. It shows which 2s and Aces are still out, so you can tell whether your single is the highest one left.
- With 3 singles left and one that nobody can beat, lead the middle one. Your top card then wins the lead back, and the last one goes out.